![]() ![]() So basically 33% wont make big difference at this stage. #Most ppl will ask why not to get spell barrier, i'll ans becoz lvl 10 spell barrier reduces spell resistivity by 33% but even though its neither 75% nor 100%. Rings: Family ring (lvl 6) from Rose, Ring of Burning Flames (lvl 38) from lava golem boss (i forgot name o.o) Shield: use normal shields coz at this point all we need to do is to reach at lvl 40, no show off works here lol Wand: Saver Tiger Patella (lvl 18) from red leapord, Wand of Glory (lvl 27) from stone/iron golem, Arc Wand (lvl 33) from Orc Archers Training: lvl20-30 Zakandia, lvl 30-40 Moon Blind Forest Envenom (lvl1) #DOT, lvl 1 More then enough to help upto lvl 40 #U just have to survive upto lvl 20 at this stage, so dont worry too much about items Training: Gate of alker/Ruins of Draconian Head: Int 3% wings/halo, Smart worm, Red Lizard.īelt:Belt of Wisdom (Best) (critic rate 25%, int +8, casting speed -4%), Dragon Slayer Spell Master.Ĭloak: Cloak of hellenopolise with m.atk 3-5% philoed. Recomended: Batchelor Hat of Glory/m.atk 5% Hat(Perma/30D), Wizard Robe/any costume with HP/MP/Speed 15%, Shinigami pants (hp+500), Panda Boots or any vit +2 boots.Īlternate: Any Permanent mage costume (m.atk +2%) Path: Mage>Wizard>Priest>Warlock>Soul Arbiter If i missed anything or mistaking anything.feel free to post ^^ i'll correct it ASAP. Some ppl might see that the turn undead is bugged after lvl 6 since its damage remains 818 in descrption no matter how u lvl it up.but ITS A BUGG!! the DAMAGE INCREASES but the description remains same. i have placed buffs in sequence according to the preference of their learning and use. #U may feel difficulty in learning buffs in start but u can arrange their lvls according to ur benefits. Necklace: Legend: Farouk's Crystal Ball (lvl 78) int 15+ philoed, Tarintus Necklace int 15+ philoed.īelt: Belt of Wisdom/ Dragon Slayer Spell Master/ Red Skin Belt. ![]() Rings: Legend: Heart Stone of Evil int 10+ philoed, Hathor's Ring (lvl 105) int 20+ philoed from tombstone/mummy/fighter in the wind/Huge mummy.Įarrings: Gemini + Castor int 15+ philoed. Shield: Aias's Shield (lvl 104) from Blue Beared Captain. Wand: Medusa's Staff (lvl 104)int 20+ philoed from Mantis/Fighter in The Wind, Athena's Mirthrill Hammer (lvl 82) int 15+ philoed from LB3rd. but if u want high m.atk but low defence and use Faust set int 20+ philoed with shoe int crafted. Robe: Use 20+ int philoed Gardener Set and int/vit crafted Gardener Glove. Training: Neila Harbour lvl 105-112 or i prefer Huge Garden (at Mantis) lvl 105-114, Graveyard lvl 114+. Great Heal (lvl 1 is more then enough)ġ5. Robe Expertiese (MAX if u r going to use robe)Ĩ. Light Armour Expertiese (MAX if u r going to use light armour)ġ. Tranquility (if u have only 18 sp free, super high cooldown, AOE)ġ. Path: Mage>Wizard> Monk>Warlock>Cardinal Angelic Breath (If u have extra sp for lvl 20 skill i.e. Skills with "Wizard>Sorcerer> Inquirer>CardinalĪlt. Oh Yeah according to my experience, Mages here r nerfed.so my Path is purely based on critical rating, m.atk and p.def.so plz no arguments about m.def, hp, etc. So Let us begin with cardinal and followed to Rune Master~ I have skipped a lot of stuffs like Job passives which hardly noticable by player or it is not included in game. I have tried to make this guide as short as possible to make it as easiest that even a new player will understand quickly ( idk if i succeeded xD) So i decided to create my own guide according to my experience of Mage. Sadly, most of the Guides contains huge material which anyone hardly notice during the gameplay. I have been training mage from every single bit and followed every path from guides available in forums. ![]()
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